I would like the player to change rooms when touching an invisible change room object and then have his coordinates match that of the change room object on the other side so he doesnt teleport into a wall. Another innovation of the gamemaker studio 2 room editor is that you can now add and edit paths directly in the room editor.
The room in game maker is the basic spatial unit of your game world.
Change room in game maker. The room editor is where you create your game rooms. When you create a room to work with views you should do some planning ahead of time. Studio allows you to create rooms that can function as levels of your game.
You can first create your path resource in the resource tree and then in the room editor add a path layer and select it. In gamemaker we can think of a room as a level in our game. Im making a platformer where the player is moving between a series of rooms.
This section has all the gml functions related to rooms and getting information about them or even setting certain properties within them. Each of these different assets can be placed on their own unique layer which can then be ordered however you wish in the layers editor. Studio are where everything happens in your game and you must have at least one room in any game for it to run but in general you will need many more.
Room events room properties. Goto the next room. Creating and explaining rooms.
Rooms this section deals with the functions related to rooms. The current room can be changed using room functions and room actions. For example you can have several rooms in each game and each room can represent a level of your game.
You can reorder the rooms in the folder by dragging them up and down the list. Every game requires at least one room to run and in the room you can place instances sprites tiles paths and backgrounds. Now assume that.
Room order and main menu. Rooms can be made into levels floors of castles or whatever that requires space for your game objects to live in. Due to the complexity of the room editor well give you first a brief overview of the most important features and then you can find more in depth details from the section headers.
If you need a forest level a cave level and a city level then it is likely you will have three rooms called roomforest roomcave and roomcity. As the above poster said the first room listed in the rooms folder in the resource tree will be loaded first whe nthe game is run.
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